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This guide will give you conceptual view and hands-on experience in modern computer graphics programming.

Chapter 1:

Common fundamentals for graphics languages
Scene components; lights; cameras; primitives; physics; mathematics

 

Chapter 2:

OpenGL abstraction
Logical view on OpenGL programming; basic scenes; major techniques

 

Chapter 3:

OpenGL with Delphi
Practical guide to build an OpenGL application with Delphi

 

Chapter 4:

Java3D and future of computer graphics programming
Java aspects of 3D programming; Java3D paradigm

 

Appendix:

FAQ/Discussion